Final Stretch

Description
The 1993 Formula One season serves as the inspiration for Final Stretch, which includes a Grand Prix, 1P versus 2P, and Time Attack game modes. Within the GP game mode, the player has the option of selecting either the beginner or expert difficulty level, both of which have a variety of differences.
At the beginner level, the player is free to select any team, and they will automatically begin every race without having to qualify. In addition, there is no machine setting, and during the actual race, the vehicles do not collide with each other. This is a key distinction between this version and the original. In the expert category, there will be a qualifying session that will consist of nine laps. In addition to the numerous other variations, it is also possible to save data.
In the Grand Prix mode, there is only room for one player to compete at a time, and the screen is always divided. The bottom screen displays the typical chase view of the car, while the top screen has the capability of displaying up to five different camera angles.
Aguri Suzuki, a Japanese racing driver, served as the game's consultant, much like he did for Redline: F1 Racer.