Chrono Trigger

Description

A young man by the name of Crono is about to have a carefree day: he plans to go to the Millennial Fair, where his friend Lucca plans to demonstrate her most recent scientific invention, a teleporter. Crono's day will be filled with fun and excitement. When Crono first arrives, he is greeted by a young girl by the name of Marle. Marle is the one who offers to be the first person to test Lucca's new device. Despite this, the pendant that Marle is wearing has some unexplained effect on the mechanism of the teleporter, and as a result, she is transported back in time by four hundred years. After a hasty re-creation of the time portal, Crono and Lucca set off in pursuit of Marle. They discover that her unanticipated appearance has led to some confusion and then proceed to fix the error. This, in turn, leads to unanticipated consequences, which, in the end, force the heroes to travel to different time periods and alter the history of the world.

The role-playing video game Chrono Trigger is in the Japanese style and allows the player to take control of a party of up to seven different characters. The player is responsible for enhancing the combat abilities of the party members and managing their equipment. There are no unexpected encounters in the game; all of the foes are either walking around on the field maps in plain sight and can be sidestepped by the player, or they are hiding in ambush locations ready to pounce on the party. When the player is navigating characters across the world map, they will not come into contact with any hostile creatures.

The Active Time Battle (ATB) system found in previous Final Fantasy games is implemented in this game and is one of the options for combat styles that the player can choose from when the game first begins. The other combat system that can be customised pauses the action whenever the player navigates to the menu. This effectively eliminates the real-time component of the fights, turning them entirely into turn-based affairs.

As the characters level up, their parameters increase, and they learn new "techs," which are powerful attacks and manoeuvres that cost them magic points to use in combat. These "techs" are unlocked as the characters progress through the story. Techs have the ability to target a particular arrangement of foes, such as a line, and their deployment in battle can be strategical depending on where the foes are located. Each character has the ability to carry out a tech on their own or participate in a "double tech" or "triple tech," in which each character contributes a tech that is combined with one or two others to unleash a powerful attack. Techs can also be performed individually.

The storyline of the game takes on a non-linear progression once the characters controlled by the player gain the ability to freely travel between different eras and time periods. From that point forward, the player has the option of engaging in combat with the game's ultimate foe in order to conclude the story or engaging in other quests related to the plot. There are thirteen distinct ways that the game can come to a close, and each one is contingent on the player's choice regarding when in the narrative they will engage in the decisive conflict. After completing the game for the first time, the player can select the New Game+ option to begin the experience all over again while maintaining all of their previous character progress, including their levels, technologies, and equipment.

The PlayStation version includes an anime-styled introduction movie and cutscenes, a "movie theatre" mode that enables the player to re-watch these movies and listen to the game's songs, as well as an unlockable bestiary, dungeon maps, and art gallery. These alterations are carried over into the Nintendo DS version, which also includes the addition of two new dungeons and a new potential ending that hints at the outcomes of Chrono Cross.

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