Oregon Trail II

Description
Oregon Trail II is a sequel to Oregon Trail. The game is a simulation of journeying through towns and wilderness in the state of Oregon, and it features parts of adventure-style gameplay as well as instructional content. The game's basic structure is similar to that of its predecessor, which was also a simulation. The sequel makes numerous alterations, improvements, and additions to the game's gameplay aspects.
At the beginning of the game, players select their name, employment, level, date of journey, starting place, destination, and the type of wagon they will travel in. The user is also given the option to establish virtual companions on the voyage, complete with the ability to give them names and specify their ages. In contrast to the first game, which only offered a single year of gameplay, the second installment gives the player the option of traveling through twenty years, from 1840 to 1860.
The player has the option of selecting an occupation for the protagonist, which may include a banker, doctor, gunsmith, carpenter, journalist, butcher, pastor, artist, or any of a wide variety of other professions. The player character can choose from a variety of professions, each of which confers a unique benefit on the player character and comes equipped with a set of passive skills that can affect the player character's rate of success in specific activities and events that are completely at random. For instance, a strong medical skill will increase the likelihood that the protagonist would recover from a disease; a sharpshooting talent will add to the instant-kill rate when hunting animals; and so on and so forth.
The majority of the game's previous components, including supply-management, trading, sailing, and a few others, have been carried over into this version. There are more interactive events in the sequel, as the protagonist is now able to seek advice from various characters and respond in a variety of ways to some of the situations that might arise while they are on their journey.