Conquest Earth: "First Encounter"

Description

Conquest Earth: "First Encounter" is a 1997 game that attempted to bring a refresh to the real-time strategy game genre at a time when it was at its peak. Developed by Data Design Interactive and published by GT Interactive, the game is set in a post-apocalyptic world where humanity and the alien race of Xtars face off in a ruthless struggle for dominance over Earth.

Graphically, Conquest Earth certainly fits in with the context of its time, but unfortunately that means its visuals now look a little dated. The combination of 2D environments with an isometric view offers a nostalgic look at the level of detail one could expect in the 90s. The colour palette is dark and restrained, which suitably complements the game's apocalyptic atmosphere.

One of the game's main draws is its innovative dual-campaign structure, where players can choose between leading human troops and the alien race of Xtars. This element adds depth and replayability, as each side has its own unique units and strategic options. Unfortunately, the game mechanics and artificial intelligence leave much to be desired. Unit controls are sometimes cumbersome and the AI often feels erratic, which can lead to frustrations especially for those looking for precise strategic challenges.

The game's audio is fairly average. The soundtrack is atmospheric, but doesn't particularly stand out amongst the competition. Unit and battle sound effects are solid, if sometimes repetitive. Unfortunately, the lack of voice-acting or any significant audio elements leaves some emotional moments feeling flat.

The story itself has its strengths and weaknesses. The conflict between humanity and the alien invaders is a classic theme that has the potential to offer a fascinating narrative, but here it is delivered somewhat telegraphed and occasionally lacking in deeper character moments. As a result, players may feel more invested in the strategy game itself than the narrative line that accompanies it.

As for the multiplayer mode, Conquest Earth offers the option of two-player matches, which adds another layer of value, especially for those who prefer a human opponent to an unpredictable AI. However, technical limitations and modem connections have not infrequently caused stability and latency issues.

In conclusion, Conquest Earth: "First Encounter" is a title that represents its time in all good and bad aspects. It offers an intriguing concept of two concurrent campaigns and a solid amount of strategic potential, but is burdened by technical limitations and outdated gameplay mechanics. Fans of retro games and lovers of the RTS genre may find reasons to give this game a try for a while, but for a wider audience it may now seem more like a relic of a bygone era than a timeless gem.

Leave a Reply

Related games

Imperialism

by Frog City Software, Inc., 1997

PC / Dos Strategy
DETAILS

Sim Farm

by Leaping Lizard Software, Inc., 1993

PC / Dos Strategy
DETAILS

Incubation: Battle Isle Phase Four

by Blue Byte Software GmbH, 1997

PC / Dos Strategy
DETAILS

Constructor

by System 3 Software Ltd., 1997

PC / Dos Strategy
DETAILS