SimCity 3000

Description

SimCity 3000 and its immediate predecessor SimCity 2000 have seen a number of adjustments. These adjustments touch on the game's essential city administration features as well as its visual design and setting. There are more recent city services available. The experience is very different from SimCity 2000 as a result of these modifications.

The concept of waste management has been added, which is the most noticeable modification. In SimCity 3000, when a city reaches a medium size, trash starts to build up and needs to be disposed of at the city's expense. The introduction of farms and agricultural constructions occurs on expansive light industrial zones in a city with low land values and little pollution. In addition, a third density—zoning—was included, bringing the total to three, as opposed to SimCity 2000's two.

Power plants and other utility structures were prone to declining maximum output owing to aging in addition to having a short lifespan. The water facilities now also have a life period, in addition to the life spans shared by all power plants.

Even though SimCity 2000 introduced the idea of neighboring cities, SimCity 3000 considerably expanded upon it. Interaction with neighboring cities is new for players, and they can negotiate simple economic arrangements with other mayors, including the purchase or selling of water, energy, or waste management services. These produce a monthly fee that, depending on the agreement, is either added to or subtracted from the player's bank account. There would be a cost associated with canceling a neighbor agreement unless the other city wanted to renegotiate.

SimCity 3000 replicates the impact of land value on development far more realistically than SimCity 2000, while not being a strictly city management feature. In SimCity 3000, land value generates clearly delineated slums, middle-class sections, and rich areas. These communities tend to have tight income ranges. The city center effect, which results in greater land values for structures in the city center and lower land values for those on the outskirts, also affects how much land is worth.

Another novel idea in SimCity 3000 was the concept of business transactions. By allowing specific facilities, such a maximum security prison, to be built within the city, the player can earn a sizable sum of money from them. However, business deal structures frequently have detrimental repercussions on the city, such decreased land value.

The graphical user interface in SimCity 3000 has seen a number of improvements. Though the game's pseudo-isometric dimetric perspective is carried over from its predecessor, the actual world is now more intricate and vibrant. The playable landscape in SimCity and SimCity 2000 is primarily brown, while the playable environment in SimCity 3000 is a more realistic green color with other colors that gradually shift by height from beige (beach sand) to green to brown (bare ground) to white (snow). Land may either be flat or inclined in SimCity 2000, and all slopes had the same steepness. Five different slope steepnesses in SimCity 3000 allow for more diversified landscapes. The playable map contains a variety of tree species, from little deciduous trees to imposing redwoods.

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