20,000 Leagues Under the Sea

Description
Ah, the infamous "20,000 Leagues Under the Sea" for the Amiga—an adventure game from 1988 that takes you on a digital voyage into the depths of both the ocean and your patience. If you're a fan of Jules Verne's classic novel, you might want to tread carefully; this game takes as many liberties with the source material as Captain Nemo takes with maritime law.
From the first boot-up, you're greeted with graphics that are... well, let's call them quaint. By 1988 standards, the visuals were certainly something to behold—assuming your idea of breathtaking includes a palette that can't decide if it's depicting seaweed or an abstract salad. But let's be fair, the Amiga was a beast in its day, and the game does make the most out of what it had, even if the characters look like they’ve been brought to life from an impressionist painting.
The gameplay, oh boy, the gameplay. It's ostensibly a point-and-click adventure, but be prepared to do more "pointing" and less "clicking," because half the time you'll be wondering if your mouse has a mind of its own. Navigation through the game's underwater world often feels like trying to steer a submarine with a broken compass. You're never quite sure if you're heading toward a new challenge or just another dead end filled with pixelated kelp.
Yet, there's a certain charm to it all. The game’s clunky mechanics are almost endearing, like an old dog that insists on chasing its own tail. It might not fetch the ball every time, but you're going to love it just the same. There's a surprising amount of depth to the puzzles—pun absolutely intended—and getting through them can be immensely satisfying, assuming you resist the urge to hurl your Amiga out of the nearest porthole.
The sound effects and music deserve a mention—if only because once you hear them, they’re seared into your brain forever. Imagine digital bubbles mixed with a symphony that sounds like it was recorded underwater. It's an experience, to say the least, and one that you'll find yourself oddly nostalgic for, like a catchy yet terrible song stuck in your head.
And yet, despite its quirks and shortcomings, "20,000 Leagues Under the Sea" for the Amiga is a time capsule of 1988 gaming, capturing both the ambition and the awkwardness of its era. It's not just a game; it's an adventure, both in terms of the narrative it tries to spin and the technical hoops you'll jump through to see it to the end. So grab your virtual diving suit, muster some patience, and prepare for a journey that's as much about the retro-experience as it is about deep-sea escapades. If nothing else, it’s a whale of a tale you won’t soon forget.